Here are all my Games / Apps that are worthy of releasing as of 4/19/03. They are all compiled with gccVB, which at this time hasn't been publicly released, so just use this as a reference for when it is released, or if you're lucky enough to have it, have fun! You might have to change the path of the libgccvb.h if you don't have it in that place, and I have included my libgccvb.h in all the zips, so feel free to take anything you don't have and put it in your own. Hopefully the released version of gccVB will have all these functions in it and you will just need to include the needed files, but for now it's easier for me to give you the whole header.
You should note, a lot of this stuff doesn't run on the current release of emulators, but the next one should fix a lot of it, except that 2 of the games use the link port, so until linking is added to the emus, you can just use that as a reference of how to program it, unless you have 2 programmable carts and a link cable :-P.
These are all freeware and do what you like with them, but if you enjoy the games or find the knowledge useful and continue to use it, please support me by sending me Bound High or Dragon Hopper (or any proto) :-D.
Apps / Games:
Etch-A-Sketch (Drawing app using the framebuffers with refreshing disabled)
Framebuffer Drawing demo (Draws straight lines in the shape of the word "Hi", then you can move the lines)
Simon (Repeat the button-pressing pattern game)
TicTacToe (2 Player TicTacToe using the link cable)
Tron (2 Player Snake using the link cable and reading / writing the framebuffers with refreshing disabled)